Katie Wood — IMMANENT DOMAIN/EXHIBIT AIMMANENT DOMAIN / EXHIBIT A is a new audiovisual work that follows series of site-specific rituals in rural Virginia and Chicago, proposing poetic methods of cultivating belonging by connecting through sound, soil and geology.
The video essay is complemented by a 5.1 surround soundscape as well as a pirate FM radio transmission. The transmission is broadcast on a series of radios that are held in the cinema during the video. The quiet sound of my voice speaking a prose poem is broadcast within the listener’s personal space, contrasting with the massive envelopment of surround sound. They are a sonic conceptual response to the invisible networks of power structures that surround us, carving out a space for sonic agency. Video Link: a trailer for the video |
Doug Rosman — Self-ContainedThe work is in dialogue with recent advancements in artificial intelligence technologies that are increasingly put to use by governments, corporations, and private institutions to identify, track and categorize individuals for profit and control. Machine learning—the current most popular manifestation of “artificial intelligence”—relies on enormous datasets of text, images or video to learn patterns about the world. Our inherent biases are encoded in these systems, which are used to make decisions about our race, gender or even sexuality. Our identities are implicated in a machine-fed feedback loop, where the decisions a machine makes about who we are become an integral part of our internal process of identity formation.
In this work, I appropriate and amplify the failures of these technologies in order to literalize the way we flicker between multiple (re)presentations of the self as we live our lives in a society that fosters endless fragmentation; a world in which we perform versions of the self for both machines and other humans. Video Link |
Daniel Salamanca Nuñez — DirectionsDirections is an sculptural object, similar to a pole with directional signs but composed of 6 different videos playing each one in a single tablet attached to a robust light stand. While each video was made before, for other projects, they all overlap in questions about daily life, routines, time, memory and travel. The piece is also referring to the structure behind my process of thinking which I like to compare to a game of Scrabble, in this case, with six possible paths or six degrees of separation.
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Jiaqi Zhang — The Perfect CityThe Perfect City is an ever-evolving experimental web-based game, which allows participators to be both game-rule makers and game players. The Perfect City simulates a utopian city, which is ruled by the Social Credit System. A system that surveils and quantifies all citizens' daily behaviors through an ever-changing collective agreement of desired social values. Every player’s opinions influence the Social Credit System simultaneously. The project not only questions a system that oversimplifies a person’s moral character and restricts human rights, but also intends to offer a thought experiment through collective intelligence, and rethink an alternative possible society.
The player is a visitor to the Perfect City for 7 days. Every day, there is a task for the player to finish, from choosing a place to stay to visiting visa office. Each task includes a series of decisions to make, and all choices are embedded in the credit system that changes the social credit score of the player simultaneously. The credit system is generated based on the City Value Poll and Daily Opinion Poll that every player has to participant in. A lower social credit score will result in limitations of finishing the task for the player, for example, have trouble of getting extension of visa and stop the player from moving on in the game. Web-Based Game Link |